Minor SlightBlur.cs issue
jonaskew opened this issue · 1 comments
jonaskew commented
If you exit Play Mode while the SlightBlur custom pass is active, you get a bunch of errors as the frame isn't released properly.
I noticed that in the Cleanup method the maskDepthBuffer.Release() wasn't checking that maskDepthBuffer wasn't null, and changing it to maskDepthBuffer?.Release() fixed the problem.