alesan99/mari0_ae

Add "keypress = bool" to mario.lua

Opened this issue · 3 comments

It would be cool if something like "self.leftkeypress = true" be added to mario.lua

Like that,if doesn't exists

		self.leftkeypress = true
	else
		self.leftkeypress = false
	end
	if upkey(self.playernumber) and self.controlsenabled then
		self.upkeypress = true
	else
		self.upkeypress = false
	end
	if downkey(self.playernumber) and self.controlsenabled then
		self.downkeypress = true
	else
		self.downkeypress = false
	end
	if rightkey(self.playernumber) and self.controlsenabled then
		self.rightkeypress = true
	else
		self.rightkeypress = false
	end
	if usekey(self.playernumber) and self.controlsenabled then
		self.usekeypress = true
	else
		self.usekeypress = false
	end
	if jumpkey(self.playernumber) and self.controlsenabled then
		self.jumpkeypress = true
	else
		self.jumpkeypress = false
	end
	if runkey(self.playernumber) and self.controlsenabled then
		self.runkeypress = true
	else
		self.runkeypress = false
	end
	if reloadkey(self.playernumber) and self.controlsenabled then
		self.reloadkeypress = true
	else
		self.reloadkeypress = false
	end 

ahaha, no. There are so many other ways to read a players input like idk... the animation system? It literally has triggers for pressing, holding and undressing keys.

You can already do this if you make a button controller, instead of suggesting a feature be added that like 3 people can use correctly