An intro for 'Virtue Da Dirty Soul' ZX-Spectrum game by Green Bit Group.
These sources are for Zilog Z80 Assembler in Alasm format. You should import and compile this source in Alasm ZX-Spectrum assembler (I have used v5.08) to compile. Or convert this source manually for SjASMPlus which is cross-platform.
This intro was written by an hour or so with 'software giga-screen' ZX-Spectrum effect usage, 25fps colour blinking that allows you to mix colour palette.
A short intro which was based on C-jeff's (now Seajeff's) ideas then. Made specially for final version of the game which was totally repacked and re-linked. I had to clear system variables and other useless data from the game code block, so I run this game over 100 times those night. As the result I still remember every note from the music... Anyway 18 years later I like this co-work, this prod looks good and fun enough.
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::::::::::::::::`?b\._`?$?:$S@$$Ob, :b\._d?'::::::::::::::
::::::::::::::::::'?z$$P'.S$$:::_.?$:?$S$'::::::::::::::::
:::::::::::::::::::`$#$.:::'?#$S$?P'::`$#.::::::::::cjf:::
:::::::::::::::::::.J$?'::::::::::::::.?$P::::::::::::::::
_.do$S?' _.zoS$P' .2.o.o.3.
- mini-intro coded by Alx/Brainwave (Alexander Bazhenov) [speccywiki | zxart.ee].
- mini-intro logo and music, game programming by C-jeff/Green Bit Group (C-jeff/Brainwave then Seajeff, Dmitry Zhemkov) [speccywiki | zxart.ee].
- game graphics (game sources not included in this repository) by Dimidrol/Green Bit Group (Dmitry Bakhtin) [speccywiki | zxart.ee].
.
├── Crazzy.f.bin - intro font
├── intro.asm - intro sources
├── LICENSE - license file
├── logoatr1.C.bin - 1st screen intro logo attributes
├── logoatr2.C.bin - 2nd screen intro logo attributes
├── logo.C.bin - intro logo graphics
├── PICTURE.C.bin - loading 6912b game screen in columns format
├── README.md - this file
├── starasci.t.bin - ascii
├── star_mu1.C.bin - intro music
└── virtue_intro_screenshot(crt_filtered).png - screenshot of the erliest version of intro