/adobe_source_libraries

Adobe Source Libraries

Primary LanguageC++Boost Software License 1.0BSL-1.0

Adobe Source Libraries

This started out as a fork from Adobe's original ASL Perforce server, but has since been undergoing development. Please contact the project owners if you have any questions or comments.

Build Status: Build status

We use Travis CI to validate ASL's build state. A build consists of building the test suite with Boost bjam in both debug and release modes.

Building

There are multiple ways of building the Adobe Source Libraries.

configure && build

From a UNIX terminal you should be able to execute ./configure.sh and ./build.sh, which should download all the necessary dependencies (Boost and double-conversion) and begin building. (This is the method employed by Travis CI for build validation.)

CMake

CMake support also exists for Unix Makefiles and XCode. CMake will generate separate debug and release projects in a build folder (which will be a sibling to the top-level adobe_source_libraries folder.)

(The ./configure script is useful in this instance, too, as it will download and place the Boost and double-conversion libraries where they need to go.)

If you have BOOST_ROOT defined, Boost headers and libraries will be included in the build automatically. Otherwise, CMake will generate what is necessary to build Boost dependencies as a static library.

Makefiles

This option is invoked from the ./cmake_build_all.sh script. It includes the ability to auto-download the double-conversion library.

Xcode

This option is invoked from the ./cmake_xcode.sh script. It assumes the presence of the double-conversion dependency. Once the project file is generated you can open it and build directly from within Xcode.

Documentation

ASL's documentation is built with Doxygen and hosted on GitHub. We are in the process of updating the documentation so please pardon the dust.

The legacy documentation is still online and can be found here.

Slack

A Slack team has been set up to discuss all things ASL. If you would like an invitation please open an issue with your email address.