Mobile Kotlin socket io
This is a Kotlin MultiPlatform library that provides real-time, event-based communication for iOS and Android.
Table of Contents
Features
- Socket.IO in common code - actual implementations is socket.io-client-java and socket.io-client-swift;
Requirements
- Gradle version 6.0+
- Android API 16+
- iOS version 9.0+
Versions
- kotlin 1.3.72
- 0.1.0
- kotlin 1.4.10
- 0.2.0
Installation
root build.gradle
allprojects {
repositories {
maven { url = "https://dl.bintray.com/icerockdev/moko" }
}
}
project build.gradle
dependencies {
commonMainApi("dev.icerock.moko:socket-io:0.2.0")
commonMainApi("org.jetbrains.kotlinx:kotlinx-serialization-core:1.0.0-RC")
}
cocoaPods {
podsProject = file("../ios-app/Pods/Pods.xcodeproj") // here should be path to Pods xcode project
pod("mokoSocketIo", onlyLink = true)
}
Podfile
pod 'mokoSocketIo', :git => 'https://github.com/icerockdev/moko-socket-io.git', :tag => 'release/0.2.0'
Usage
common
:
val socket = Socket(
endpoint = "wss://my-super-server:8080",
config = SocketOptions(
queryParams = mapOf("token" to "MySuperToken"),
transport = SocketOptions.Transport.WEBSOCKET
)
) {
on(SocketEvent.Connect) {
println("connect")
}
on(SocketEvent.Connecting) {
println("connecting")
}
on(SocketEvent.Disconnect) {
println("disconnect")
}
on(SocketEvent.Error) {
println("error $it")
}
on(SocketEvent.Reconnect) {
println("reconnect")
}
on(SocketEvent.ReconnectAttempt) {
println("reconnect attempt $it")
}
on(SocketEvent.Ping) {
println("ping")
}
on(SocketEvent.Pong) {
println("pong")
}
on("employee.connected") { data ->
val serializer = DeliveryCar.serializer()
val json = JSON.nonstrict
val deliveryCar: DeliveryCar = json.parse(serializer, data)
//...
}
}
Samples
Please see more examples in the sample directory.
Set Up Locally
- The socket-io directory contains the
socket-io
library; - The sample directory contains sample apps for Android and iOS; plus the mpp-library connected to the apps;
Contributing
All development (both new features and bug fixes) is performed in the develop
branch. This way master
always contains the sources of the most recently released version. Please send PRs with bug fixes to the develop
branch. Documentation fixes in the markdown files are an exception to this rule. They are updated directly in master
.
The develop
branch is pushed to master
on release.
For more details on contributing please see the contributing guide.
License
Copyright 2020 IceRock MAG Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.