Invalid data chunk id: LIST
Closed this issue · 3 comments
niksen75 commented
Getting and Unhandled Exception: System.InvalidOperationException: Invalid data chunk id: LIST
at WavSplitter.WavChunkHeader.ValidateDataChunkId(String chunkId)
alexshikov commented
Wow, didn't expect anybody using this :)
@niksen75 can you share the file you're trying to parse?
ryamldess commented
I'm getting something similar trying to use this as an editor script in Unity. The ChunkId is just "\0\0\0\0".
**InvalidOperationException: Invalid data chunk id:
WavSplitter.WavChunkHeader.ValidateDataChunkId (System.String chunkId) (at Assets/Scripts/WavSplitter/WavChunkHeader.cs:31)
WavSplitter.WavChunkHeader.Read (System.IO.BinaryReader reader) (at Assets/Scripts/WavSplitter/WavChunkHeader.cs:22)
WavSplitter.WavReader.ReadChunkHeader (System.Boolean skipFllr) (at Assets/Scripts/WavSplitter/WavReader.cs:31)
WavSplitter.Splitter..ctor (System.IO.Stream input, System.Int32 fileSizeLimit) (at Assets/Scripts/WavSplitter/Splitter.cs:25)**
SynSelf.Editor.Tools.SSWAVSplitterWindow.OnGUI () (at Assets/Editor/SSWAVSplitterWindow.cs:46)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <9959c9185b684a4d9d56448296fb9048>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <9959c9185b684a4d9d56448296fb9048>:0)
UnityEditor.DockArea.OldOnGUI () (at <9959c9185b684a4d9d56448296fb9048>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <1aaa12d3c5d64d42836d89caff78b60b>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <1aaa12d3c5d64d42836d89caff78b60b>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <1aaa12d3c5d64d42836d89caff78b60b>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <1aaa12d3c5d64d42836d89caff78b60b>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <1aaa12d3c5d64d42836d89caff78b60b>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <1aaa12d3c5d64d42836d89caff78b60b>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <1aaa12d3c5d64d42836d89caff78b60b>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <1aaa12d3c5d64d42836d89caff78b60b>:0)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <1aaa12d3c5d64d42836d89caff78b60b>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <1aaa12d3c5d64d42836d89caff78b60b>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <1aaa12d3c5d64d42836d89caff78b60b>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <1aaa12d3c5d64d42836d89caff78b60b>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <1aaa12d3c5d64d42836d89caff78b60b>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <1aaa12d3c5d64d42836d89caff78b60b>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <1aaa12d3c5d64d42836d89caff78b60b>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <1aaa12d3c5d64d42836d89caff78b60b>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <1aaa12d3c5d64d42836d89caff78b60b>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <1aaa12d3c5d64d42836d89caff78b60b>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <1aaa12d3c5d64d42836d89caff78b60b>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <1aaa12d3c5d64d42836d89caff78b60b>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <1aaa12d3c5d64d42836d89caff78b60b>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <04b2664316804d17bf325b884567dc2b>:0)
alexshikov commented
Should be fixed in the latest commit