alister-chowdhury's Stars
andrewwillmott/colour-blind-luts
Code for simulating and correcting for various types of colour blindness, and generating LUTs for same
rigtorp/awesome-lockfree
A collection of resources on wait-free and lock-free programming
KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples
Dynmi/RedBlackTree
Implementation of red-black tree using C++
liyue201/gostl
Data structure and algorithm library for go, designed to provide functions similar to C++ STL
peregrine-lang/Peregrine
A blazing fast language for the blazing fast world(WIP)
NVIDIAGameWorks/nvrhi
HansKristian-Work/dxil-spirv
DXIL conversion to SPIR-V for D3D12 translation libraries
chys87/constexpr-xxh3
C++ constexpr implementation of XXH3
vblanco20-1/vulkan-guide
Introductory guide to vulkan.
michaldrobot/ShaderFastLibs
castano/icbc
A High Quality SIMD BC1 Encoder
richgel999/bc7enc
Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses
GPUOpen-Tools/compressonator
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
BinomialLLC/basis_universal
Basis Universal GPU Texture Codec
GameTechDev/ISPCTextureCompressor
ISPC Texture Compressor
microsoft/Xbox-ATG-Samples
Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).
microsoft/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
RenderKit/oidn
Intel® Open Image Denoise library
ikrima/gamedevguide
Game Development & Unreal Engine Programming Guide
Chlumsky/msdfgen
Multi-channel signed distance field generator
mwalczyk/flow
🔮 A GPU-based progressive path tracer written in Vulkan.
toastedcrumpets/stator
A compile-time Computer Algebra System (CAS) library (with some geometry)
halide/Halide
a language for fast, portable data-parallel computation
martin-pr/possumwood
Possumwood is a graph-based procedural authoring tool, in concept not dissimilar to popular CG packages like Houdini, Blender or Maya. It is intended to serve as a sandbox for computer graphics algorithms and libraries, providing a user-friendly and coding-free UI for libraries that would otherwise be inaccessible for an average user.
microsoft/mimalloc
mimalloc is a compact general purpose allocator with excellent performance.
raizam/gamedev_libraries
A collection of open source c/c++ libraries for gamedev
romeric/fastapprox
Approximate and vectorized versions of common mathematical functions
mcfletch/pyopengl
Repository for the PyOpenGL Project
electronicarts/CnC_Remastered_Collection