Implementation of an artificial agent for Hus Board Game using minimax search with alpha-beta prunning
Game UI provided by Eric Crawford.
AI Agent Code can be found here
Implementation of an intelligent agent for Hus Board Game using minimax search with alpha-beta prunning
JavaMIT
Implementation of an artificial agent for Hus Board Game using minimax search with alpha-beta prunning
Game UI provided by Eric Crawford.
AI Agent Code can be found here