allcoolthingsatoneplace/UnrealPakTool

Unable to unpack pak file

Opened this issue · 1 comments

Hey

Dis is my error >

LogInit: Display: Loading text-based GConfig....
LogPaths: Warning: No paths for game localization data were specifed in the game configuration.
LogInit: Warning: No paths for engine localization data were specifed in the engine configuration.
LogPakFile: Display: Using command line for crypto configuration
LogFileManager: Error: Requested read of 160 bytes when 157 bytes remain (file=F:\xxx\xxx\xxx\tes_App-WindowsNoEditor.pak, size=-654190040)
LogPakFile: Display: Mount point ../../../
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Assertion failed: SerializeNum >= 0 [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 1182]
LogWindows: Error:
LogWindows: Error: [Callstack] 0x00007ffee55a7dc7 UnrealPak-Core.dll!FDebug::CheckVerifyFailedImpl() []
LogWindows: Error: [Callstack] 0x00007ffee630ac9c UnrealPak-PakFile.dll!operator<<() []
LogWindows: Error: [Callstack] 0x00007ffee632e250 UnrealPak-PakFile.dll!FPakEntry::Serialize() []
LogWindows: Error: [Callstack] 0x00007ffee6327298 UnrealPak-PakFile.dll!FPakFile::ReadHashFromPayload() []
LogWindows: Error: [Callstack] 0x00007ffee6249b8b UnrealPak-PakFileUtilities.dll!ListFilesInPak() []
LogWindows: Error: [Callstack] 0x00007ffee623ee39 UnrealPak-PakFileUtilities.dll!ExecuteUnrealPak() []
LogWindows: Error: [Callstack] 0x00007ff69730b037 UnrealPak.exe!wmain() []
LogWindows: Error: [Callstack] 0x00007ff69730be18 UnrealPak.exe!__scrt_common_main_seh() []
LogWindows: Error: [Callstack] 0x00007fff6e8e7034 KERNEL32.DLL!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007fff701c2651 ntdll.dll!UnknownFunction []
LogWindows: Error:
LogWindows: Error:
LogWindows: Error:
LogWindows: Error:

The pak you are trying to unpack was created with a different Unreal Engine version than the one you're trying to unpack it with.