CMoveData::m_flMaxSpeed is at the wrong offset
bottiger1 opened this issue · 0 comments
bottiger1 commented
m_flMaxSpeed is at the wrong offset.
hl2sdk/game/shared/igamemovement.h
Line 55 in c33f715
I found it in the member variable below it .
float m_flClientMaxSpeed;
I verified this by hooking CTFGameMovement::ProcessMovement( CBasePlayer *pBasePlayer, CMoveData *pMove ). m_flMaxSpeed was 0.0 and m_flClientMaxSpeed was 520.0 as it is set by this code
I'm not sure how I would go about finding the exact member that was added to cause the variable to shift downwards and where, but I thought I would report it.