A few other hashes
Closed this issue · 2 comments
SCRIPTS::_SHOW_LOADING_SCREEN
Hash: 0x1E5B70E53DB661E5
Usage RDR2.Native.Function.Call(0x1E5B70E53DB661E5, 0, 0, 0, "Big Text", "TITLE", "SUBTITLE");
Hash p0, Hash p1, Hash p2, const char* gamemodeName, const char* title, const char* subtitle
I'll be doing a PR later if you find better.
This one has already been tested. Call it once and it will be on a loading screen until shutdown, which I'm trying to implement (possibly the one below).
SCRIPTS::SHUTDOWN_LOADING_SCREEN
Still unsure/untested
Hash: 0x1E5B70E53DB661E5
Usage RDR2.Native.Function.Call(0x1E5B70E53DB661E5);
Not quite sure if it works - been using but it doesn't seem to have any effect. RDR2-MODS still have it in there at https://www.rdr2mods.com/nativedb/index/scripts/shutdown_loading_screen-r5024/
All screen loading scripts according to rdr2mods
I haven't tested but should be easy enough if a hand is needed.
SCRIPTS
BOOL GET_NO_LOADING_SCREEN () //0x323DAF00687E0F28
void _SHOW_LOADING_SCREEN ( Hash p0, Hash p1, Hash p2, const char* gamemodeName, const char* title, const char* subtitle ) //0x1E5B70E53DB661E5
void SHUTDOWN_LOADING_SCREEN () //0xFC179D7E8886DADF
void SET_NO_LOADING_SCREEN ( BOOL toggle ) //0x5CB83156AA038F95
BOOL _IS_LOADING_SCREEN_ACTIVE () //0xB54ADBE65D528FCB
DLC
BOOL GET_IS_LOADING_SCREEN_ACTIVE () //0x71D4BF5890659B0C
HUD
void HIDE_LOADING_ON_FADE_THIS_FRAME () //0xEA600AABAF4B9084
I'm not sure what this issue is about, to be honest. All of those are already documented (since 2019!).
I'm just gonna close this for now. If you think I missed anything, feel free to submit another issue/PR.