alloystorm/dvvr

Feature request: Requesting foveated rendering support

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gfx cards are getting crazy expensive, and more power hungry with each generation. And I keep getting VR headsets with big fat FOV's and insane resolutions that hog up all the resources.

Therefore I humbly request support for eye tracking foveated rendering. It reduces the resources used by up to 35% for apps that have them. But if you can do 'quad views foveated rendering' that'd be even better since that cuts resource requirements by almost 70% in some cases.