altmp/alt-voice

Add possibility to set the Output source of a voicechannel to a player

GVMP opened this issue · 1 comments

GVMP commented

Makes sense, when you want something like a phone speaker, where surrounding players can listen to the phone call.

The simplest way would be:

Setting the spartial VoiceChannel.Owner to a player, which sets the output from all unmute players in this voice channel to this player.

yes that would be cool!