Add possibility to set the Output source of a voicechannel to a player
GVMP opened this issue · 1 comments
GVMP commented
Makes sense, when you want something like a phone speaker, where surrounding players can listen to the phone call.
The simplest way would be:
Setting the spartial VoiceChannel.Owner to a player, which sets the output from all unmute players in this voice channel to this player.
ClutchFred commented
yes that would be cool!