amazing89's Stars
krahets/hello-algo
《Hello 算法》:动画图解、一键运行的数据结构与算法教程。支持 Python, Java, C++, C, C#, JS, Go, Swift, Rust, Ruby, Kotlin, TS, Dart 代码。简体版和繁体版同步更新,English version ongoing
kenjihiranabe/The-Art-of-Linear-Algebra
Graphic notes on Gilbert Strang's "Linear Algebra for Everyone"
pengzhile/cocopilot
你可以把它称为:联合副驾驶。
dyanikoglu/ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
DeepMotionEditing/deep-motion-editing
An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
amandaghassaei/OrigamiSimulator
Realtime WebGL origami simulator
electronicarts/dem-bones
An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
ChenFengYe/motion-latent-diffusion
[CVPR 2023] Executing your Commands via Motion Diffusion in Latent Space, a fast and high-quality motion diffusion model
readyplayerme/animation-library
Ready Player Me Animation Library
priorMDM/priorMDM
The official implementation of the paper "Human Motion Diffusion as a Generative Prior"
derikon/awesome-human-motion
🏃♀️ A curated list about human motion capture, analysis and synthesis.
edemaine/fold
FOLD file format for origami models, crease patterns, etc.
mgear-dev/mgear4
mGear v.4.x.x (python 3 ready) https://mgear4.readthedocs.io
wyysf-98/GenMM
hbertiche/NeuralClothSim
morganloomis/ml_tools
Animation and Rigging tools for Autodesk Maya
paulstarke/PhaseBetweener
Creating animation sequences between sparse key frames using motion phase features.
JakobJK/modelChecker
Sanity checking tool for polygon models in Maya
GaryMcWhorter/Verlet-Chain-Unity
A chain/rope simulation in Unity using Verlet Integration
ViktroNZ/Puppeteer
A UE5 plugin for improving the Metahuman ARKit face tracking.
electronicarts/rig-inversion
Example code for the technique described in the paper "Rig Inversion by Training a Differentiable Rig Function" published at SIGGRAPH Asia 2022.
ycjungSubhuman/density-adaptation
Official code for "Mesh Density Adaptation for Template-based Shape Reconstruction". SIGGRAPH 2023
revoconner/Universal-Rig-Adapter
Fit rigged joint skeleton to mesh that has been modified, or scaled, with the weights.
yamahigashi/MayaTransferInpaintWeights
Unofficial implementation of Robust Skin Weights Transfer via Weight Inpainting, out of Epic Games.
golubevcg/MayaPhysicsMoveTool
suramaru517/AutoFootstep
Unreal Engine plugin that automatically sets up character footsteps without any code.
AlexGaida/Python
Maya Python Repository of Work
azagoruyko/skeleposer
It's like Shape Editor in Maya but works with skeletons (transforms).
jonntd/MayaIntersectionMarker
jonntd/ny_copySDK
Maya tool to copy/paste driven keys