Basic background terrain render
erlend-sh opened this issue · 3 comments
erlend-sh commented
Let's not have our creatures occupy an empty abyss any longer. We wanna build a flat, square map with no special characteristics for starters, but more interesting iterations will eventually follow
TODO is pretty much:
- find a good, free tileset (ideally it goes well together with the low-res style of sprite-gen: https://github.com/tversteeg/sprite-gen)
- put together a square area in Tiled editor
- export it and share it in #showcase-team .
and if you feel like it you could also do the implementation part:
- make Tiled export work in Amethyst via tiled-rs
- fit the square area made in Tile into the square playing area of Evolution Island
erlend-sh commented
sunreef commented
erlend-sh commented
Yeah I think our definition of “background terrain” has changed enough that this issue is irrelevant. Closing.