amethyst/evoli

Basic background terrain render

erlend-sh opened this issue · 3 comments

Let's not have our creatures occupy an empty abyss any longer. We wanna build a flat, square map with no special characteristics for starters, but more interesting iterations will eventually follow

TODO is pretty much:

  • find a good, free tileset (ideally it goes well together with the low-res style of sprite-gen: https://github.com/tversteeg/sprite-gen)
  • put together a square area in Tiled editor
  • export it and share it in #showcase-team .

and if you feel like it you could also do the implementation part:

  • make Tiled export work in Amethyst via tiled-rs
  • fit the square area made in Tile into the square playing area of Evolution Island

This issue is addressed in #90 and #91. Since we moved from 2D to 3D, there is no tileset planned. The ground is just a smooth mesh for now.

Yeah I think our definition of “background terrain” has changed enough that this issue is irrelevant. Closing.