Frame limiting
richard-uk1 opened this issue · 1 comments
richard-uk1 commented
On my machine space marines uses about 50% of a processor. This seems high to me, although maybe it isn't an issue. Amethyst supports frame limiting as a way to reduce unnecessary cpu usage.
krankur commented
Yes, this is a know issue and seems to be originating from the Rayon crate. For more details check here, Rayon issue tracked here: rayon-rs/rayon#576