amin67v's Stars
vlang/v
Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
nanomsg/nng
nanomsg-next-generation -- light-weight brokerless messaging
keenanwoodall/Deform
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
phoboslab/pl_mpeg
Single file C library for decoding MPEG1 Video and MP2 Audio
memononen/fontstash
Light-weight online font texture atlas builder
septag/fontstash
Light-weight online font texture atlas builder
septag/dmon
Single header C99 portable library for monitoring filesystem changes. (Windows/Linux/MacOS)
BinomialLLC/basis_universal
Basis Universal GPU Texture Codec
BrutPitt/glslSmartDeNoise
Fast glsl deNoise spatial filter, with circular gaussian kernel, full configurable
Sergio0694/ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
SanderMertens/flecs
A fast entity component system (ECS) for C & C++
1995parham/github-do-not-ban-us
GitHub do not ban us from open source world :iran:
MikePopoloski/Amalgamate
Simple tool to produce an amalgamated source file for C# projects.
nutti/fake-bpy-module
Fake Blender Python API module collection for the code completion.
ashmind/SharpLab
.NET language playground
dgiagio/warp
Create self-contained single binary applications
Korchy/blender_autocomplete
Autocomplete modules for Blender python API
UltravioletFramework/ultraviolet
The Ultraviolet Framework is a .NET game development framework written in C#.
feliwir/SharpAudio
Audio playback/capturing engine for C#
microsoft/mimalloc
mimalloc is a compact general purpose allocator with excellent performance.
Doraku/DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
stride3d/stride
Stride Game Engine (formerly Xenko)
anael-seghezzi/CToy
Interactive C live coding environment
dougbinks/enkiTS
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
retejs/rete
JavaScript framework for visual programming
ValveSoftware/dxvk
dxvk tree containing branches used by Proton
id-Software/Quake-III-Arena
Quake III Arena GPL Source Release
guillaumeblanc/ozz-animation
Open source c++ skeletal animation library and toolset
dotnet/coreclr
CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.
dotnet/corefx
This repo is used for servicing PR's for .NET Core 2.1 and 3.1. Please visit us at https://github.com/dotnet/runtime