amwatson/CitraVR

Bluetooth gamepad inputs broken

Closed this issue · 5 comments

Is there an existing issue for this?

  • I have searched the existing issues

Affected Build(s)

v0.3.1

Description of Issue

LT, RT, L, R, as well as the D-Pad, are entirely non-functional when using a bluetooth gamepad (Xbox Series X/S controller, cannot speak for other controllers) in-game. In the input binding menu, they all work perfectly, but not in-game.

Expected Behavior

All controller inputs are expected to function after being bound.

Reproduction Steps

Connect a bluetooth gamepad and bind the triggers, shoulder buttons, and D-Pad Axes. When preforming an action that requires them in any given game (say, crouching in Super Mario 3D Land, or L-Targeting in The Legend of Zelda Ocarina of Time) they will either do nothing, work normally for only a frame or two, or will become stuck inputting their bound function forever.

Log File

N/A (log files, to my knowledge, do not exist in CitraVR)

System Configuration

HMD:
Quest 3

I apologize in advance if I formatted something incorrectly or was not clear enough.

I have DualSense and can confirm that D-PAD is not mapped, buttons are swapped and you can't reassign buttons in app.
But it works :-)

I found that when using a switch pro controller, the left stick no longer works correctly. When playing Ocarina of Time, no matter how much I ouch the stick to the edge, Link can only walk.

Try again on V0.4.0, which released today: I completely rewrote the input mapping to solve some common user issues.

note: due to an idiosyncrasy of Quest's userland, to bind a gamepad button in the Settings, menu, you first have to press "select + start" on the gamepad to make it transition from "Gaze Mode" into normal gamepad mode.

To disable Gaze Mode permanently: in your Quest System Settings, go to Devices > Gamepad, and toggle "Gaze Input Mode" to "Off"

I completely rewrote the input mapping to solve some common user issues.

you’re a bloody saint