an-anime-team/an-anime-game-launcher

Game infinitely fills up the syslog until I'm left with 0 bytes free space.

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Hey all!
Hope you're having an amazing time.

I recently downloaded the anime game from the launcher and had a blast playing it. That was until I got a notification saying that there is 0 bytes left on the root partition. I found the root of the cause is the syslog (170GB), I truncated it temporarily, relaunched the game with tail -f on the syslog and found this stream of rather random memory addresses being sent out every few milliseconds.

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After about 30 minutes of playtime, this already maxes out my 512GB SSD.

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To reproduce:

  1. Download the pacstall version of the launcher,
  2. Enable Gamemode, borderless window, set synchronization to FSync, disable FSR and the Discord RPC,
  3. Launch the game while tailing syslog (/var/log/syslog)
  4. See bug

Environment:
I'm running ZorinOS 17.1 (Ubuntu 22.04) with the pacstall version of the launcher. I have 8GB of DDR4 memory with 16GB SWAP space and a 512GB boot SSD. (this is also where the game is stored)

I'm using Wine-Staging-TkG 9.10 and dxvk-2.3.1 with version 4.7.0 of the anime game. I downloaded the launcher yesterday, so it should be the latest version.

Extra:

I'm assuming this is something really specific as I couldn't find anything about this during my quick search. I'll be trying out different configurations, both in game and in the launcher.

✌️

Oh, looks like my "quick search" wasn't good enough to find that this was already reported.

My bad! #383