andreakarasho's Stars
vlang/v
Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
zyedidia/micro
A modern and intuitive terminal-based text editor
raysan5/raylib
A simple and easy-to-use library to enjoy videogames programming
nvim-lua/kickstart.nvim
A launch point for your personal nvim configuration
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
phoboslab/qoi
The “Quite OK Image Format” for fast, lossless image compression
clockworklabs/SpacetimeDB
Multiplayer at the speed of light
EpicGamesExt/raddebugger
A native, user-mode, multi-process, graphical debugger.
ikpil/DotRecast
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
devernay/xcodelegacy
Legacy components for XCode 4-12 (deprecated compilers and Mac OS X SDKs)
pkdawson/imgui-godot
Dear ImGui plugin for Godot 4
MasterQ32/zig-network
A smallest-common-subset of socket functions for crossplatform networking, TCP & UDP
Cysharp/StructureOfArraysGenerator
Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.
abeimler/ecs_benchmark
Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
xr0-org/xr0
The Xr0 Verifier for C
valantonini/AStar
A 2D A Star (A*) pathfinding implementation in C# focused on ease of use
dubiousconst282/DistIL
Post-build IL optimizer and intermediate representation for .NET programs
vlang/v-analyzer
The @vlang language server, for all your editing needs like go-to-definition, code completion, type hints, and more.
andreakarasho/TinyEcs
A tiny bevy-like archetype-style ECS library for dotnet
MichalStrehovsky/uefimaze
Bare-metal bootable graphical maze game in C#
richardbiely/gaia-ecs
A simple and powerful entity component system (ECS) written in C++17
RudolfKurkaMs/StructPacker
Low-level, lightweight and performance-focused serializer for C# struct types that uses Source Generators technology.
StaffEngineer/bevy_cosmic_edit
PROMETHIA-27/dependency_injection_like_bevy_from_scratch
Learn how to do dependency injection like bevy engine, from scratch!
Adamkob12/minecraft_bevy
Minecraft using Bevy and Bevy-Meshem
coruja747/UOClients
List of Ultima Online clients available to download
tr1ckydev/zoop
A benchmarking library for zig.
Voltstro-Studios/VoltRpc
VoltRpc - An RPC library which is designed to be both simple to use and fast.
btx638/QuickJS.NET
C# bindings for Fabrice Bellard's QuickJS Javascript Engine.