ange-yaghi/engine-sim

How to compile this for mac?

Opened this issue · 10 comments

How would i go about compiling this for a mac?

both of these prs address that SDL Build (in delta-studio), and SDL Build

hello
can i help you

How would i go about compiling this for a mac?

The build is only avaliable for windows

How would i go about compiling this for a mac?

The build is only avaliabe for windows

Yo, get some grammar.

How would i go about compiling this for a mac?

The build is only avaliabe for windows

Yo, get some grammar.

Typo okay?

How would i go about compiling this for a mac?

The build is only avaliabe for windows

Yo, get some grammar.

Typo okay?

Fine... But at least edit your comment to fix the typo.

How would i go about compiling this for a mac?

The build is only avaliabe for windows

Yo, get some grammar.

Typo okay?

Fine... But at least edit your comment to fix the typo.

I already did

Okay guys stop. This is not a place to argue in. About compiling on macOS though, it's possible, but not guaranteed. The SDL fork requires OpenGL which was dropped by apple like 5 years ago if I remember correctly. With that said, you can still try. Try cloning the sdl-build branch of the fork by bobsayshilol and try compiling it.

OpenGL works for mac and I'm working for it so it would work on mac

QTPah commented

How did you get it to work? any updates?