New unity plugin has been released: https://youtu.be/5Q6qpgveYgA
UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps. Details could be found at their github page
Just parse and render raw markdown strings
into UIWidgets elements.
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- You must learn how to use UIWidgets first
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- Import UIWidgets into your Unity project according to Requirements
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- Then import this plugin into your Unity project
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- Embed your markdown element into UIWidgets UI codes just like below:
protected override Widget createWidget() { return new MaterialApp( title: "Markdown Demo", showPerformanceOverlay: false, home: new Scaffold( body: new Markdown(null, markdownData1, syntaxHighlighter: new DartSyntaxHighlighter(SyntaxHighlighterStyle.lightThemeStyle()), onTapLink: url => { Application.OpenURL(url); }) ) ); }
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- Adjust your code for better performance.
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- Enjoy!
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To use UIWidgets, Unity version must be larger than 2018.3
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If the markdown string is too long, it would take much more time to parse and render, so
async operation
is needed and a Dispatcher script is provided to handle this situationbuildThread = new Thread(() => { try { Stopwatch sw = Stopwatch.StartNew(); if (nodes == null) { nodes = document.parseLines(lines.ToList()); } if (widget.onParsed != null) { widget.onParsed(widget.id, nodes); } var elements = builder.build(nodes); // make the callback running on the unity main thread Dispatcher.Invoke(() => { updateState(elements); }); sw.Stop(); Debug.Log(sw.ElapsedMilliseconds / 1000f); } catch (ThreadAbortException e) { Debug.Log(e.Message); } });
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Also could use in-app webview to handle URL click event to replace
Application.OpenURL
for viewing web page in your unity application.