Network Communication Type 0 - Heartbeat
Closed this issue · 2 comments
SlushFilter commented
Implementation of a Server -> Client heartbeat conversation.
- Used for determining if a client is still connected.
- Used as a basic mechanism for syncing server and client game states
SlushFilter commented
This appears to be working - Can we close this ?
anjackthemage commented
Yeah, we have a heartbeat, and we're detecting at least a couple different states, we just aren't really doing anything with those states. Though, that's out of scope for this issue and should be tracked separately.