anjackthemage/dfe-blazor

Network Communication Type 0 - Heartbeat

Closed this issue · 2 comments

Implementation of a Server -> Client heartbeat conversation.

  • Used for determining if a client is still connected.
  • Used as a basic mechanism for syncing server and client game states

This appears to be working - Can we close this ?

Yeah, we have a heartbeat, and we're detecting at least a couple different states, we just aren't really doing anything with those states. Though, that's out of scope for this issue and should be tracked separately.