where is "FlagPole.obj" file?
asmwarrior opened this issue · 1 comments
asmwarrior commented
Hi, nice project.
I have built your project under Windows, and by using codeblocks+msys2.
See:
asmwarrior/ClothSimulator: Cloth Simulator
I see such code:
void Controller::OnMenuFileAddObject(wxFrame* frame)
{
wxLogDebug("OnMenuFileAddObject");
wxTextFile objfile("Objects/FlagPole.obj");
bool success = objfile.Open();
wxLogDebug("opened: %i", success);
for (wxString str = objfile.GetFirstLine(); !objfile.Eof(); str = objfile.GetNextLine())
{
if (str.StartsWith("o ")) { // new object
wxString name = str.SubString(2, 0);
wxLogDebug(name);
}
}
objfile.Close();
}
I see this lines in the code, but where is "FlagPole.obj" file?
aole commented
Hi,
thanks!
It's been a while since I worked on this. I may have used the flagpole.obj (some simple object made in blender) as a test.
This part of the code doesn't look complete as well. You might as well do your thing.