[1.20.2] Conditioned Attribute Powers not functioning.
MerchantPug opened this issue · 1 comments
MerchantPug commented
Tested through TooManyOrigins' Unity power on Swarm. (see below)
{
"type": "origins:multiple",
"health_drop_seven_hearts": {
"type": "origins:conditioned_attribute",
"modifier": {
"attribute": "generic.max_health",
"operation": "addition",
"value": -6.0,
"name": "Decreased health when below 13 food level"
},
"condition": {
"type": "origins:food_level",
"comparison": "<",
"compare_to": 13
},
"tick_rate": 1
},
"health_drop_four_hearts": {
"type": "origins:conditioned_attribute",
"modifier": {
"attribute": "generic.max_health",
"operation": "addition",
"value": -6.0,
"name": "Decreased health when below 6 food level"
},
"condition": {
"type": "origins:food_level",
"comparison": "<",
"compare_to": 7
},
"tick_rate": 1
}
}
MerchantPug commented
Apparently has been fixed for a while now, I'll probably leave this open until the new version happens.