[1.20.1 & 1.20.2] Merge NBT [Equipped item Action] issue
Reniel80 opened this issue · 1 comments
merge_nbt
(Item action type) from equipped_item_action
(Entity action type) in active_self
(Power type) it's not merging as it should... it's replacing all NBT data of the equipped item.
Code Example:
{
"type": "origins:active_self",
"entity_action": {
"type": "origins:equipped_item_action",
"equipment_slot": "mainhand",
"action": {
"type": "origins:merge_nbt",
"nbt": "{Enchantments:[{id:"minecraft:bane_of_arthropods",lvl:3s}]}"
}
},
"cooldown": 1,
"key": {
"key": "key.origins.primary_active"
}
}
If i have an enchanted item in the main hand.. all enchantments are replaced by bane of arthropods in this case.
The merge_nbt
item action type does not replace all NBTs, it only replaces the NBTs that you've specified, which in this case, is the Enchantments
NBT. This is the intentional behavior of merging NBTs, which you can also observe by using the minecraft:set_nbt
type in an item modifier (since both uses the same logic)
If you don't want to replace already defined enchantments, then you should be using an item modifier with the minecraft:set_enchantments
type. It has an add
boolean field, which determines whether the specified enchantments should be added, or outright replace the current enchantments from the affected item stack