apetavern/grubs

Set up inventory to only allow weapons to be equipped if their ammo count is not 0

Closed this issue · 1 comments

UI:
In the Inventory UI, if a Weapon's Ammo is 0, the InventoryItem panel should be disabled.

Player Inventory:
Perform a check on the Weapon's Ammo before setting the weapon as active that ensures the Ammo is not 0.

Maybe we should private the Ammo field in the future? For now, this should be fine
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