Set up inventory to only allow weapons to be equipped if their ammo count is not 0
Closed this issue · 1 comments
trundlr commented
UI:
In the Inventory UI, if a Weapon's Ammo is 0, the InventoryItem panel should be disabled.
Player Inventory:
Perform a check on the Weapon's Ammo before setting the weapon as active that ensures the Ammo is not 0.