apilola/tension-tools
The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like the nodes required to re-create the "Skin" material that you see in the showcase above. The following implementation will work with Rigged Geometry as well as BlendShapes/MorphTargets.
C#MIT
Stargazers
- alexmalyutindevMoscow
- alisahanyalcinIstanbul, Turkey
- andrew-git
- andybak@IxxyXR
- apilola
- atomknack
- AwixStudio
- Baks-designFortaleza
- bandekhoda
- bo11oxFFM/Germany
- chorosssjapan
- Cyb0orgCyfroweNiebo.pl
- dotsquidUkraine
- f1ow03
- FleshMobProductions
- grigMMoscow
- GuitarBro
- HiRoS-neko
- iwandi
- JosquinZ
- LastAssertorFoshan CN
- LiamFromVictoriaDancing Light Studios
- mandarinxmandarin
- Odder-Otter
- PorushBhopal, Madhya Pradesh, India
- Pseudopode
- r2d2m
- senrenbanka
- SiarheiPilatSuasor AB
- smitdylan2001Dunk Technologies
- thomasbergersen
- unitycoderElomatic Oy
- vinikkkWorld Wide Nexus
- VytekRome, Italy
- ztffnOslo
- zyzyxdev