Use jMonkeyEngine to render models
garyttierney opened this issue · 2 comments
garyttierney commented
Adopt jMonkeyEngine as the 3D scenegraph to avoid complexities involved in using OpenGL or other rendering APIs directly. Using JavaFX's own 3D capabilities could be explored, however at first glance it seems too restrictive.
tlf30 commented
I have used jMonkeyEngine for several projects. It is great.
garyttierney commented
I don't think there's many alternatives outside of building our own renderer. I'd rather not go down that rabbit hole and be able to create something for this pretty quickly, so JME will do.