aquarat/androminion

UI styles don't work too well

Closed this issue · 3 comments

What steps will reproduce the problem?
1. Chosse an UI style in the menu and start a game

What is the expected output? What do you see instead?

- Option "descriptive" renders the game unplayable on smartphones (buttons are 
not reachable)

- Option "classic" and "simple" look the same (only font size differs). Don't 
know if that is intended, but I would have expected "simple" to use thin 
borders for the cards. I found the thin borders much more pleasant to look at, 
especially with white background, but that may just be my opinion. Would be 
nice to be able to chose those, though.

- More important, since you centered the text, for long texts the first 
characters become unreadable, because they appear behind the card's value. At 
least this should be fixed before the last Androminion version is published.

Original issue reported on code.google.com by eiko.wag...@gmail.com on 22 Aug 2012 at 8:21

Original comment by eiko.wag...@gmail.com on 22 Aug 2012 at 8:23

  • Added labels: Usability
I allowed "descriptive" on all devices because large screens sometimes work 
with it, and sometimes don't.  I figure if it isn't playable, you just won't 
use it, but there isn't really a need to remove the option.  The default on all 
devices should be playable, except possibly small screens.  It might make sense 
to hide the game log by default on small screens?

Feel free to modify "simple" as you wish -- I was trying to restore the 
"classic" view as requested, and ended up modifying "simple" in the process.  
I'm fine reverting the changes to that view to the left-justified 
non-overlapping ellipsized version.  Also, if you give it the thinborder, there 
should be a correspondingly thin baneborder too.

Original comment by mooht...@gmail.com on 23 Aug 2012 at 4:16

Modified Simple again while leaving classic untouched in r639 / r640

Original comment by eiko.wag...@gmail.com on 1 Sep 2012 at 9:59

  • Changed state: Fixed