arcaneenergy/godot-multimesh-scatter

Uniform scale

bikemurt opened this issue · 1 comments

Issue for PR #11

This was something I needed for my usecase and if not merged here I'm fine to keep a separate branch on my fork. It is a general setting though that defaults to normal behavior

I like it! The uniform scale could be very useful for a variety of different objects. I formatted the code a little and merged it. Thanks for the pull request! 👍