arcaneenergy/godot-multimesh-scatter

Don't scatter on play

mournguard opened this issue · 1 comments

I don't think the plugin should scatter on play. With some of the new settings it's extremely slow, and for many cases the user might want it exactly as-is.

If that behavior is not entirely removed I think it should at least be a setting, being off by default.

Yes, this makes sense. If the user needs to scatter at runtime, they can just call the scatter() function. So yes, we can remove this behaviour :)