arcaneenergy/godot-multimesh-scatter

Doesnt Work (Details Inside) (Solved)

yalazur opened this issue · 3 comments

OS: Win 11
Godot Ver: RC 2

Step by Step:

  • Load a new project
  • download the Plugin from the AssetLib
  • enable setting
  • add world env
  • add mesh instannce
  • add multiscatter node
  • enable multi scatter
  • load box mesh as the scatter object
  • nothing happened

Works well for me. Make sure your scene has collisions and also check your collision mask. If you're using a CSG mesh, enable "Use Collision".

screenshot

thanks, it worked now, but i ran into another bug(?):

it said the scattering happens automatically, but when i tried to increase instance amount, nothing happened, and when i tried to move the scatter node (in attempt to refresh it), the instance amount resets back to 100

EDIT:
i found a way: so i was changing this one
image
when i really should changing this one instead
image

All good! I'll close this issue since you've solved it. If you find a bug you can open another issue or reopen this one.