armory3d/armory

Texture painted mask

fatihmtlm opened this issue · 0 comments

Description
When a generated and texture painted image is used as texture mask in shader editor, it produce overlaping textures rather than a sharp mask. On the other hand, saving the same image and importing it gives the proper result.

To Reproduce
Generate a black image through the image editor. Use it as a factor on the mix node in shader editor and plug different textures to the input

Expected behavior
The base texture is overlaping on the other one in the painted area.
image

System
Blender: 3.3.5
Armory: SDK 2023.4
OS: Windows 10
Graphics card: Nvidia rtx 3060 laptop

Test File
*This file uses rgb mask rather than bw but the issue seems to be irrelevant to that.
Texture Mask.zip

*Edit: blender file is changed. Color space of normal map textures set to non-color. The change is irrelevant to the issue