ashblue/fluid-behavior-tree
Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
C#MIT
Issues
- 9
BUG: Decorators not triggering Task.End
#110 opened by JeremyVansnick - 2
Make the behavior tree creation more readable
#108 opened by JeremyVansnick - 0
- 10
Visualizer hard to see with dark mode on
#48 opened by ashblue - 1
- 6
- 3
Minor editor rendering glitch
#29 opened by angstr0m - 2
Logic mislead in TaskParentBase
#93 opened by eLeSTRaGo-Dev - 3
- 2
- 7
TimeMonitor only works if Tick is called every frame
#76 opened by wilg - 2
share code with server
#75 opened by shanzhi666 - 2
- 0
Contribution Guidelines
#53 opened by ashblue - 1
Visualization is not available at all!
#63 opened by MirrorDraw - 15
- 10
package.json conflicts when adding to OpenUPM
#30 opened by shniqq - 7
- 0
CallStack incorrectly tagged in contributors
#31 opened by ashblue - 16
Test files should not be pulled into builds
#18 opened by mduvergey - 2
Repeat Tasks - Not functioning as expected
#19 opened by ashblue - 6
- 1
The automated release is failing 🚨
#4 opened by ashblue - 6
Example missing?
#1 opened by MostHated