aslynatilla's Stars
Karsteski/The_Cellular_Automata
Cellular Automata Generator
AirGuanZ/imgui-filebrowser
File browser implementation for dear-imgui. C++17 is required.
leiradel/ImGuiAl
Widgets for imgui
colormotor/gfx_ui
A minimal geometry editing UI based on IMGUI
TimoSalomaki/awesome-dear-imgui
A collection of awesome dear imgui bindings, extensions and resources
zach2good/tinyraytracer-interactive
tinyraytracer by ssloy, but rendering to the screen in realtime with SDL2 and dear imgui
enkisoftware/imgui_markdown
Markdown for Dear ImGui
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
shafik/cpp_youtube_channels
Listing of C++ Youtube channels for conferences and user groups
shafik/cpp_learning
Where to get started learning C++ and what resources are there.
MitchellSternke/Mario
A C++ clone of the classic Super Mario Bros. games.
CppCon/CppCon2020
Slides and other materials from CppCon 2020
kongaskristjan/fire-hpp
A C++ library that uses clever tricks to create super low-code, yet fully functional CLIs
NVIDIA/libcudacxx
[ARCHIVED] The C++ Standard Library for your entire system. See https://github.com/NVIDIA/cccl
ColinLeung-NiloCat/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Siccity/SerializableCallback
UnityEvent and System.Func had a child
Siccity/Bezier3D
Unity3D: Simple core bezier functionality featuring interpolation and orientation.
mminer/consolation
In-game debug console for Unity.
ChevyRay/crunch-rs
A packer for cramming lots of rectangles into a larger one, designed primarily with sprite packing in mind. Written in Rust.
microsoft/STL
MSVC's implementation of the C++ Standard Library.
lamarrr/STX
C++17 & C++ 20 error-handling and utility extensions.
google/googletest
GoogleTest - Google Testing and Mocking Framework
nothings/stb
stb single-file public domain libraries for C/C++
winmad/IlluminationCut
IlluminationCut code
ranveeraggarwal/lightcuts-pbrt
An implementation of Lightcuts in PBRT
dariost/arpeggio
OpenGL (ES) 2D renderer
junjiedong/KDTree
C++ implementation of KDTree & kNN classification on MNIST
crvs/KDTree
Simple C++ KD-Tree implementation
tvaneerd/today
Today at work we talked about...
adrian-miasik/unity-shaders
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨