Cannot change bIsEnabled value
oureveryday opened this issue · 1 comments
oureveryday commented
Describe the bug
Changed .uasset data bIsEnabled to true and packed file using unrealpak. But bIsEnabled is still false in the FModel.
When load .uasset "Failed to parse 11 exports!" happens,and modified .uasset causes game crash.
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
- OS: Windows 11
- Version: v1.0.0.0-alpha.6 (atenfyr/UAssetGUI@ebcdfce)
- Game: Sword and Fairy 7
- Game UE4 version: 4.25
- File: Pal7\Content\UI\UMG\System\UMG_Photo.uasset
Additional context
UMG_Photo.zip
atenfyr commented
Duplicate of atenfyr/UAssetGUI#30