atenfyr/UAssetAPI

Cannot change bIsEnabled value

oureveryday opened this issue · 1 comments

Describe the bug
Changed .uasset data bIsEnabled to true and packed file using unrealpak. But bIsEnabled is still false in the FModel.
When load .uasset "Failed to parse 11 exports!" happens,and modified .uasset causes game crash.

Screenshots
If applicable, add screenshots to help explain your problem.

179390673-81c9dfc6-b284-4a8d-b5b4-b6ef87204195
179390476-c4c81b56-b239-43ca-ad13-f111794e12f1
179390478-109e36f2-20ee-4415-b48e-b2fdf27b16eb
(After Modified)

Desktop (please complete the following information):

  • OS: Windows 11
  • Version: v1.0.0.0-alpha.6 (atenfyr/UAssetGUI@ebcdfce)
  • Game: Sword and Fairy 7
  • Game UE4 version: 4.25
  • File: Pal7\Content\UI\UMG\System\UMG_Photo.uasset

Additional context
UMG_Photo.zip