Invested is a physics game made in the Unity engine. It implements Allomancy, a magic system from the novel "Mistborn" by Brandon Sanderson that involves Pushing and Pulling on nearby metal objects.
See releases: https://github.com/austin-j-taylor/Invested/releases/latest
Version 1.3.1
- Minor performance improvements
Version 1.3 (January 2021)
- New mechanics
- Added Area and Bubble modes for Pushing and Pulling
- Added Spray and Full Auto modes for throwing coins
- Added Control Wheel
- Reworked controls
- New levels
- 4 new linear levels that teach how to use these powers
- 2 new sandbox levels
- Completely reworked Luthadel, which has Day and Night variants
- Added Challenges (Time trials, shoot the targets) to sandbox levels
- UI
- Reworked help overlay and other HUD elements
- Sound and music
- Many new settings, including graphics and video settings
- Many other little changes and improvements
Here is a (non-exhaustive) list of the assets this Unity project uses:
- Volumetric Lines by Johannes Unterguggenberger
- Boids; Clouds by Sebastian Lague
- Materials by Nobiax / Yughues
- Cakeslice's Outline Effect
- The Heebo font
- The Roboto Mono font
- The Steel Alphabet font. Original art by Isaac Stewart; .ttf by Claincy.
- Wind sfx by Mark DiAngelo under the Attribution 3.0 license
- Coins Sfx by Little Robot Sound Factory
Here is a collection of art and other fanworks I liked or used as references for this project. They certainly influenced the art direction so I wanted to credit them.
- "Luthadel - Mistborn" by carlitusroda
- Drawing of the Square of the Survivor by Askhundel
- Allomancer's Playground by waai, A VRChat world that implements Allomancy. I've never played it myself, but it looks very fun.
- Pagerunner, Argent, Jofwu, and other many other members of the 17th Shard community for discussions on the physics of Allomancy
- Arthur Llorens for ideas and valuable discussions on game design
- Brandon Sanderson for creating these books. I am not affiliated with Brandon Sanderson; this is project made purely out of passion for the cosmere, open-source and free for anyone to play. Based on Brandon's knowledge base articles and the fact that I'm not commercializing this project, I don't expect I'll have to take it down.