Fizeau vs. HOS colour modes
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What is the interaction between HorizonOS's "Console screen vividness" setting (either vivid (default) or standard) and fizeau own (low level) LUT manipulation (as you explain)? especially regarding the saturation slider?
It would seem that fizeau just takes whatever HOS's colour enabled vividness as point of reference, and applies an offset to it.
Is it best to use HOS's vivid or standard colour vividness as a reference point ot maximise the quality of the colour rendition? I would suppose the standard colour vividness has a lesser dynamic range, and expanding it should more artifacts and using the vivid vividness as reference and toning down saturation.
Any insight on that topic?
edit: i have an OLED swtich. Maybe that HOS colour setting is only relevant to this model. Dunno.
edit2: wrongly refered to HOS's "vividness" setting as "colour mode" which is actually a separate irrelevant setting (allowing grayscale, inverted colours, and default)
Hi, I don't have an oled model so I can't check directly, I didn't even know about this feature until now.
If it uses the same hardware feature that Fizeau does, then Fizeau should overwrite the system settings. I recommend making sure the patches bundled with recent releases are installed, which should prevent the system from accessing this hardware (however, this will disable any color modification).
so I can confirm fizeau does not in fact overwrite system settings. As previously said, fizeau merely offset from the system settings. If you want to dig into the topic further, let me know, i'll be happy to help test stuff, provide feedback (including, video if it can help)
I've just installed latest version of fizeau btw.
What patches are you referring to?
Ok then I'm not sure how they implemented saturation control. I'll try to take a look eventually.
The patches should be in /atmosphere/exefs_patches/nvnflinger_cmu