This project uses shared Core project (via git submodules) - in case of offline project assembly, please manually sync the Core repository and paste files into the core
folder.
Basic illustration how to use Vulkan graphics API. Could be used as a simple visualizer for e.g. physics engine, or basic AI experiments.
What this sample implements:
- Z-PrePass
- Shadowmapping + Hardware PCF
- Static and Dynamic Meshes
- Forward Shading (Normalized Lambertian diffuse and Blinn-Phong specular)
- Immediate-mode-style Debug Rendering
- App screenshot capture
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License