Game crashes when dead civ is chosen for next turn
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axx0 commented
This line chooses the next civ _activeCiv = AllCivilizations[_activeCiv.Id + 1];
If a civ is dead it crashes the game.
Closed this issue · 0 comments
This line chooses the next civ _activeCiv = AllCivilizations[_activeCiv.Id + 1];
If a civ is dead it crashes the game.