add player:isFollow
Closed this issue · 1 comments
Deleted user commented
return false or ture whether follow another player.
PLAYER_EVENT_ON_FOLLOW_BEGIN
PLAYER_EVENT_ON_FOLLOW_STOP
55Honey commented
As far as i can tell, the core only returns IsFollowing() for creatures. If I remember correctly, the server doesn't recognize at all if a player uses the client-side follow-feature.