Passive mobs are still spawning
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TheTarasus commented
There is my config:
{
"chunkConstant": 17,
"rareSpawnTicksToWait": 400,
"monsterGroup": {
"capacity": 30,
"peaceful": false,
"rare": false,
"immediateDespawnRange": 128,
"despawnStartRange": 32
},
"creatureGroup": {
"capacity": 0,
"peaceful": true,
"rare": true,
"immediateDespawnRange": 128,
"despawnStartRange": 32
},
"ambientGroup": {
"capacity": 0,
"peaceful": true,
"rare": false,
"immediateDespawnRange": 128,
"despawnStartRange": 32
},
"axolotlGroup": {
"capacity": 5,
"peaceful": true,
"rare": false,
"immediateDespawnRange": 128,
"despawnStartRange": 32
},
"waterCreatureGroup": {
"capacity": 5,
"peaceful": true,
"rare": false,
"immediateDespawnRange": 128,
"despawnStartRange": 32
},
"waterAmbientGroup": {
"capacity": 20,
"peaceful": true,
"rare": false,
"immediateDespawnRange": 64,
"despawnStartRange": 32
},
"undergroundWaterGroup": {
"capacity": 5,
"peaceful": true,
"rare": false,
"immediateDespawnRange": 128,
"despawnStartRange": 32
},
"passivePersistent": false,
"hostilePersistent": true,
"ambientPersistent": true,
"waterPersistent": false,
"mobSpawnAdditions": [],
"mobSpawnRemovals": [],
"overrideSpawnerDefaultValues": true,
"minSpawnDelay": 200,
"maxSpawnDelay": 800,
"spawnCount": 4,
"maxNearbyEntities": 6,
"requiredPlayerRange": 16,
"spawnRange": 4
}
The pigs, chickens, all passive mobs, etc are still spawning. How could I restrict mobs from natural spawn in all biomes?