/AnthroTraits

A mod for Project Zomboid that adds anthro-themed traits for player characters, and integrates with mods that provide furry player models.

Primary LanguageLuaMIT LicenseMIT

AnthroTraits

A mod for Project Zomboid that adds realistic, balanced traits for anthropomorphic player characters, and integrates with mods that provide furry player models.

A message from the creator

Do you really enjoy this mod--or even better--want to build on it? Please consider donating to me so I can pay my bills. I'm recently unemployed and every little bit helps!

Positive Trait List

  • Beast of Burden

    Your body's frame is well-built for carrying weight.
  • Bug-o-ssieur

    You don't gain unhappiness or boredom when eating bugs.
  • Carnivore

    After eating food classified as meat, gain an extra percentage of the stats the food affected
    Note: This also lowers unhappiness gain or other negative effects by the same amount.
  • Carrion Eater

    Rotten meat's stats are more powerful, and don't make you sick.
  • Digitigrade

    Your legs aren't straight, giving your stomps increased power.
    +1 Sprinting.
  • Feral Body

    Like a feral, you are stronger but less fit.
  • Food Motivated

    Food makes you slightly less unhappy and bored;
    Dog food doesn't make you unhappy.
  • Herbivore

    After eating food classified as plant-based, gain an extra percentage of the stats the food affected
    Note: This also lowers unhappiness gain or other negative effects by the same amount.
  • Hoofed

    You have foot-hooves. Your feet cannot be scratched, lacerated, or bitten.
    +1 Nimble
  • Anthro Immunity

    Knox Infection is very rare, even from bites.
  • Natural Tumbler

    The damage and severity of your falls are reduced.
  • Pawed

    You have foot-paws, which make you move stealthier.
    +1 Stealth
    +1 Lightfoot
  • Tailed

    Your tail allows you to run with more balance, reducing trip chance.
  • Vestigial Wings

    Your wings work well enough to prevent fall damage.

Negative Trait List

  • Exclaimer

    When panicked, you have a good chance to vocalize your fear.
  • Feral Digestion

    Foods poisonous to ferals poison you.
    (Foods listed in this mod cannot cover poisonous foods to every species.
    Please be careful what you feed your pets!)
  • Lonely

    You need a pack. Time spent away from others makes you unhappy.
  • Stinky

    You have a tendency to stink. Worse, you're nose-blind to it. If you're too dirty, Zombies will be more attracted to you and other players may comment on your smell.
  • Torpor

    Still affected by the winter, you have less endurance during the cold months.
  • Unwieldy Hands

    Actions requiring fine motor control are slower.

Sandbox Options

This mod uses sandbox options to give you the most configurable experience I can. Each trait has their own cost section, and its use is obvious so that won't be covered in this document. It's advised to leave them on default settings.
  • General

    • Traits Restrict Species Choice / TraitsRestrictSpeciesChoices

      NOT YET IMPLEMENTED. type = boolean, default = true
  • Beast Of Burden

    • Beast of Burden Increase / BeastOfBurdenPctIncrease

      Percentage increase of total max weight attribute with Beast of Burden. 0-1, default .15,
  • Carnivore

    • Carnivore Bonus / CarnivoreBonus

      The percentage bonus that Carnivore gives you after eating. -1-0, default -0.5 bonus
    • Carnivore Malus / CarnivoreMalus

      The percentage malus that Carnivore gives you after eating. 0-1, default 0.5 malus
  • Carrion Eater

    • Carrion Food Stat Increase / CarrionEaterBonus

      The percentage bonus that Carrion Eater gives you after eating. 0-1, default 0.5 bonus
  • Digitigrade

    • Digitigrade Stomp Increase / DigitigradeStompPowerPctIncrease

      Percentage increase of total stomp power. 0-1, default .50,
  • Exclaimer

    • Exclaimer Chance Multiplier / ExclaimerExclaimThresholdMultiplier

      The multiplier of the panic level that determines whether a character vocalizes with Exclaimer. For example, 10 * 2 (level 2 panic, since level 1 panic is ignored) is 20. There is a 20% chance per minute to vocalize. 1-33, default 10
  • Feral Digestion

    • Feral Digestion Poison Amount / FeralDigestionPoisonAmt

      The flat poison amount that Feral Digestion gives after eating the appropriate foods. 10-120, default 20 (Note: 120 poison is the strength of bleach)
  • Food Motivated

    • Food Motivated Happiness Bonus / FoodMotivatedBonus

      The flat happiness bonus that Food Motivated gives after eating. 0-100, default 5
  • Herbivore

    • Herbivore Bonus / HerbivoreBonus

      The percentage bonus that Herbivore gives you after eating. -1-0, default -0.5 bonus
    • Herbivore Malus / HerbivoreMalus

      The percentage malus that Herbivore gives you after eating. 0-1, default 0.5 malus
  • Immunity

    • Anthro Immunity Scratch Chance / ImmunityScratchInfectionChance

      Chance to actually be infected after being infected from a scratch. 0-100, default .10
    • Anthro Immunity Laceration Chance / ImmunityLacerationInfectionChance

      Chance to actually be infected after being infected from a laceration. 0-100, default .15
    • Anthro Immunity Bite Chance / ImmunityBiteInfectionChance

      Chance to actually be infected after a bite (normally 100%). 0-100, default .20
    • Anthro Immunity Bite Infection / ImmunityBiteGetsRegularInfectionOnDefense

      If you're bitten but not infected with the Knox Infection, replace with wound infection. True/False, default true
  • Lonely

    • Lonely Hours Until Affected / LonelyHoursToAffect

      The hours elapsed until the Lonely trait adds unhappiness per hour. 2-100, default 6,
    • Lonely Hourly Unhappiness / LonelyHourlyUnhappyIncrease

      The amount of unhappiness added every hour until another player is seen again. 0-1, default .05,
  • Natural Tumbler

    • Natural Tumbler Fall Reduction / NaturalTumblerFallTimeMult

      That amount that the fall time attribute is multiplied per frame, determining damage or death. 0-1, default 0.5 (This effectively doubles the height you can fall without injury or dying.)
  • Stinky

    • Stinky Distance Affected / StinkyDistance

      The distance in tiles that a player with this trait attracts zombies. 1-100, default 3
    • Stinky Attraction Strength / StinkyLoudness

      Stinky makes a noise every minute to attract zombies. This determines how loud that noise is. 1-100, default 5
    • Stinky Comment Chance / StinkyCommentChance

      The chance per minute that another (non-panicked, non-pained) player within StinkyDistance will comment on the smell. 0-1, default 0.001
    • Stinky Threshold / AT_StinkyThreshold

      How dirty a player needs to be before activating the Stinky trait. There are 17 body parts, each with a dirtiness rating from 0-1. 0.01 is any dirtiness on the body at all, 17 is very hard to achieve with full dirtiness on every body part. Does not include clothing. 0.01-17, default 4.5
  • Tailed

    • Tailed Trip Save Chance / TailTripReduction

      If a character with Tailed trips, the chance to avoid tripping altogether. 0-100, default 33
  • Torpor

    • Torpor Endurance Decrease / TorporEnduranceDecrease

      The amount removed from maximum endurance during the winter.Endurance is 0-1, so a value of .1 removes 10 total endurance during winter. 0-1, default .1,
  • Unwieldy Hands

    • Unwieldy Hands Time Increase / UnwieldyHandsTimeIncrease

      The percentage increase of time it takes to do an action affected by Unwieldy Hands. 0-1, default 0.2