A mod for Project Zomboid that adds realistic, balanced traits for anthropomorphic player characters, and integrates with mods that provide furry player models.
Do you really enjoy this mod--or even better--want to build on it? Please consider donating to me so I can pay my bills. I'm recently unemployed and every little bit helps!- Your body's frame is well-built for carrying weight.
- You don't gain unhappiness or boredom when eating bugs.
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After eating food classified as meat, gain an extra percentage of the stats the food affected
Note: This also lowers unhappiness gain or other negative effects by the same amount. - Rotten meat's stats are more powerful, and don't make you sick.
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Your legs aren't straight, giving your stomps increased power.
+1 Sprinting. - Like a feral, you are stronger but less fit.
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Food makes you slightly less unhappy and bored;
Dog food doesn't make you unhappy. -
After eating food classified as plant-based, gain an extra percentage of the stats the food affected
Note: This also lowers unhappiness gain or other negative effects by the same amount. -
You have foot-hooves. Your feet cannot be scratched, lacerated, or bitten.
+1 Nimble - Knox Infection is very rare, even from bites.
- The damage and severity of your falls are reduced.
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You have foot-paws, which make you move stealthier.
+1 Stealth
+1 Lightfoot - Your tail allows you to run with more balance, reducing trip chance.
- Your wings work well enough to prevent fall damage.
- When panicked, you have a good chance to vocalize your fear.
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Foods poisonous to ferals poison you.
(Foods listed in this mod cannot cover poisonous foods to every species.
Please be careful what you feed your pets!) - You need a pack. Time spent away from others makes you unhappy.
- You have a tendency to stink. Worse, you're nose-blind to it. If you're too dirty, Zombies will be more attracted to you and other players may comment on your smell.
- Still affected by the winter, you have less endurance during the cold months.
- Actions requiring fine motor control are slower.
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- NOT YET IMPLEMENTED. type = boolean, default = true
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- Percentage increase of total max weight attribute with Beast of Burden. 0-1, default .15,
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- The percentage bonus that Carnivore gives you after eating. -1-0, default -0.5 bonus
- The percentage malus that Carnivore gives you after eating. 0-1, default 0.5 malus
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- The percentage bonus that Carrion Eater gives you after eating. 0-1, default 0.5 bonus
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- Percentage increase of total stomp power. 0-1, default .50,
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- The multiplier of the panic level that determines whether a character vocalizes with Exclaimer. For example, 10 * 2 (level 2 panic, since level 1 panic is ignored) is 20. There is a 20% chance per minute to vocalize. 1-33, default 10
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- The flat poison amount that Feral Digestion gives after eating the appropriate foods. 10-120, default 20 (Note: 120 poison is the strength of bleach)
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- The flat happiness bonus that Food Motivated gives after eating. 0-100, default 5
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- The percentage bonus that Herbivore gives you after eating. -1-0, default -0.5 bonus
- The percentage malus that Herbivore gives you after eating. 0-1, default 0.5 malus
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- Chance to actually be infected after being infected from a scratch. 0-100, default .10
- Chance to actually be infected after being infected from a laceration. 0-100, default .15
- Chance to actually be infected after a bite (normally 100%). 0-100, default .20
- If you're bitten but not infected with the Knox Infection, replace with wound infection. True/False, default true
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- The hours elapsed until the Lonely trait adds unhappiness per hour. 2-100, default 6,
- The amount of unhappiness added every hour until another player is seen again. 0-1, default .05,
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- That amount that the fall time attribute is multiplied per frame, determining damage or death. 0-1, default 0.5 (This effectively doubles the height you can fall without injury or dying.)
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- The distance in tiles that a player with this trait attracts zombies. 1-100, default 3
- Stinky makes a noise every minute to attract zombies. This determines how loud that noise is. 1-100, default 5
- The chance per minute that another (non-panicked, non-pained) player within StinkyDistance will comment on the smell. 0-1, default 0.001
- How dirty a player needs to be before activating the Stinky trait. There are 17 body parts, each with a dirtiness rating from 0-1. 0.01 is any dirtiness on the body at all, 17 is very hard to achieve with full dirtiness on every body part. Does not include clothing. 0.01-17, default 4.5
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- If a character with Tailed trips, the chance to avoid tripping altogether. 0-100, default 33
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- The amount removed from maximum endurance during the winter.Endurance is 0-1, so a value of .1 removes 10 total endurance during winter. 0-1, default .1,
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- The percentage increase of time it takes to do an action affected by Unwieldy Hands. 0-1, default 0.2