Unable to import a package made with Unity 2023.1
demonixis opened this issue · 6 comments
Hello,
I made two packages of two games made with Unity 2023.1 and I'm unable to open it with the latest revision.
I only get this message
--- Debugging process started ---
Godot Engine v4.0.3.stable.official.5222a99f5 - https://godotengine.org
Vulkan API 1.3.236 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3060
UPackGD::CallOnlyOnce::RegisterPivotFixer
📦 [UPackGD] LoadCatalog::PackageDumpFailed
Browser::LoadCatalogFailed::D:/Projects/Godot/MarsExtraction.unitypackage
--- Debugging process stopped ---
The catalog.json
file contains only the null
keyword in it. Any clue?
That probably means unitypackage_util had an issue. See #14 (comment) where I explain how I debug these issues.
@demonixis Also download the updates to unitypackage_util and unitypackage_godot that resolved issue #14
@demonixis If you can provide a minimal unitypackage file that fails I'll have a look.
I can send you the entire .unitypackage, but no publicly. Can I send it to you by email?
Sure. My email should be visible on my profile.
@demonixis The issue was with labels in an asset.meta file. unitypackage_util
has been updated to handle labels, and a small fix applied to unitypackage_godot
. Can you try again with the latest versions of these?
@barcoderdev I'm still unable to open the .unitypackage I sent you. However I was able to open up another .unitypackage that produced the same error last time. So there are a positive progress