bazhenovc/sigrlinn

D3D11 backend

bazhenovc opened this issue · 0 comments

What works:

  • All types of shaders, shader compiling
  • Textures and buffers
  • Render states
  • Vertex formats
  • All types of draw calls
  • Shader constants and resources

What does not:

  • Samplers and sampler states
  • Tessellation
  • Render targets and RTT

Not tested:

  • Compute shaders