D3D11 backend
bazhenovc opened this issue · 0 comments
bazhenovc commented
What works:
- All types of shaders, shader compiling
- Textures and buffers
- Render states
- Vertex formats
- All types of draw calls
- Shader constants and resources
What does not:
- Samplers and sampler states
- Tessellation
- Render targets and RTT
Not tested:
- Compute shaders