Add a Server emitter that handles fetching a server engine and performing a Lua emission of an event.
bbuck opened this issue · 1 comments
bbuck commented
Emitting server events should only use one emitter and not have to know about engines and what-have-you. Something like:
server.Emitter.Emit("init", nil)
bbuck commented
Going to go ahead and rope in moving the server engine mutator/pool creation into the same package that the emitter gets placed into.