The project is using Unity and basic collider / rigid body interaction to simulate how spontaneous radioactive decay can result in an uncontrolled chain reaction akin to the one in the Little Boy atomic bomb.
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Simulation of the ignition phase in the "Little Boy" atomic bomb with the Unity game engine
C#
The project is using Unity and basic collider / rigid body interaction to simulate how spontaneous radioactive decay can result in an uncontrolled chain reaction akin to the one in the Little Boy atomic bomb.
Article Links for more Details: