benNek/AsgardAscension

God Tokens rework

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Abilities

  1. all current pvp mining ect god token powers are removed, (not the repair or god apples. just the "abilities"
  2. abilities will now be added to the item in hand (depending on ability type depends on item it works with,) will be "ENCHANTED" with the ability temporarily. like with the lucky blocks.
  3. there will be a permanent enchant section. separate from the temp enchants. so opening /token will open the main gui but instead of mining /pvp there will be temporary tokens and permanent tokens
  4. effects must not over right, or remove any other enchants or effects on the item, but only 1 token effect can be placed on an item, so if u perm add one it can never be token enchanted again, but temp token enchanting means u cant add another untill it runs out

list of token abilites and prices are as follows.

  • haste temp 10 tokens perm 100 tokens (sword,axe,pick)
  • poison temp 15 token perm 150 tokens (sword,axe)
  • AoE (2x2) mining temp 20 token, perm 200 tokens (pick)
  • magnet (runs a command in config 0.1% chance,) temp 25 tokens perm 250 tokens (pick)
  • flame temp 15 tokens perm 150 tokens (sword,axe)
  • highjump (only 2 blocks high) 20 tokens perm 200 tokens (boots,leggs,chest,helm)
  • speed (speed 1) temp 15 tokens perm 150 tokens (boots,leggs,chest,helm)
  • luckyrepair.(has a 0.01% chance per hit/blockbroken to fully repair item) temp 25 perm 250 (sword,axe,pick)

the gui for the enchants must show when hovered over. the price, name, brief description of effect. and items it works on,.
all temp tokens must last 15 mins, and be removed upon time limt even if the player drops, repairs, stores, moves, trades, logs off, or even server reboots,
token effect must not be transferable in an anvil. so if u token enchant hast on a iron axe u cant put it in an anvil with a diamond axe to get it on the diamond axe

Runes

We dont want to get rid of player tokens all together, instead we are renaming them "RUNES" they will be enchanted Written books "with all book functions removed" they can be purchased with tokens 1 at a time and go in to the players inventory as an item, when right clicked in hand they will run the effect the rune is supposed to, "similar to the current gold swords" all runes will be temporary,. no permanent runes, but u can buy long term versions. the normal runes will last 3 mins. and the long term runes will last 30mins with the exception of "single use runes" or "active effect runes" like lightning ext.

the runes will be as follows.

  • Freeze: (freezes target in place for 1 second.) 15 tokens,
  • FireStorm (the current flame token) 30 seconds 25 tokens. (long term version) 300 seconds 250 tokens
  • Slowdown (gives target slowness 1 for 5 seconds) 15 tokens
  • Invisibility (gives UNINTERRUPTIBLE invis for for 5 seconds) 10 tokens
  • Lightning (same as current lightning token) 15 tokens
  • Detonate (detonates a non destructive explosion (pvp areas only) causeing explosion damage to all people near the point) 20 tokens

ALL RUNES MUST HAVE A GLOBAL COOL-DOWN OF 15 SECONDS AS WELL AS NOT BEING ABLE TO USE ONE RUN WITH ANOTHER IN EFFECT, (NO STACKING INVIS AND USING DETONATE ECT)

Finished