Fix Manager spawning logic.
GuguKatze opened this issue · 1 comments
GuguKatze commented
Manager is often spawned with a Setups.managers.stationary configuration instead of a Setups.managers.stationary_work configuration even though ramparts around the center of the bunker are millions of hitPoints away from the desired value.
Fix the
"if (this.managerRepairTarget && this.colony.assets.energy > WorkerOverlord.settings.fortifyDutyThreshold) {"
condition to something more meaningful. Maybe use .avgManagerBarrierHits?
GuguKatze commented
Probably intended and in order so the Manager does not fortify the core way above the level of the other ramparts? close